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Lisa Foster

Game Developer/Producer

I have been a game developer for longer than I'd care to admit, and I used to say 'I don't play games--I make them'. But that wasn't entirely true. I did logic puzzles and sudoku before I went to bed; I loved Clue (even played that ridiculous video version) and all kinds of board games. As for ‘video games’ there just wasn’t anything out there that I was interested in, least of all the ones I was making. All those shoot’em ups and PVPs were so BORING. I don’t want to see anything blow up unless there is a serious emotional payoff, you know? Then later, I had children, my life became wiping applesauce off the wall, and I really had no time to play games. ‘I’ll feed you in a second after I eviscerate my enemy—NO! You can’t watch this!” They got older and I tried WOW, but the learning curve was too steep—I actually somehow ended up losing all my clothes once and having to run around in my underwear when I was trying to understand the interface. Geez. Then, I discovered Diner Dash. No learning curve, I could play 10 minutes or an hour and stop in a second if someone got a contact stuck on the backside of his or her eyeball. I could play with my kids and it was fun. Almost meditative really. So that’s where I am right now, playing casual games and developing our first one. (Look for it in the spring!) I want to spread the good cheer and fun times without smashing, stealing, or shooting anything. That’s the way I feel, and I understand there are quite a lot of us out there who feel the same way as well.

 

Our goal at Big Shoe Games is to present non-violent games (well ok there is a pirate one where the ships exchange canon fire) that are easy to learn and loads of fun to play. Enjoy!